"Hello. Hello. Hello." - Annoy-o-tron


This deck features a lot of the tribal Mech cards and exploits the strength of a few key cards which can benefit from the Mechs on your board. Pressure your opponent early on with Cogmasters, Mechwarpers, and Mad Scientists, while disrupting your enemy's responses with Annoytron and Snowchugger. A Tinkertown Technician or Goblin Blastmage that procs off your Mechs is your key turn in swinging the board to your favor. Further command the board with Loatheb, Dr. Boom, and even Archmage Antonidas. Finally, when your opponent clears off your minions, you should have already done enough damage that a few Frostbolts and Fireballs can seal the game. 


  • STRONG vs.
    • Druid, Midrange Hunter, Warrior, Hand Lock
  • WEAK vs.
    • Zoo, Face Hunter, Midrange Paladin, Freeze Mage



  • The early pressure should be too overwhelming for Druids to deal with
  • Mirror Entity makes this matchup very favorable

  • Annoytron is good to mulligan for
  • Goblin Blastmage crushes their puny minions

  • In the mirror match, try to make more favorable trades instead of rushing them down
  • Be careful with Mirror Entity against Freeze Mage: Doomsayer is a counter

  • Snowchugger on their turn 4 removes Truesilver Champion as their options.
  • Goblin Blastmage is very strong against Muster for Battle

  • Even though they have Auchenai-Circle combo, you usually have to rush them fast and finish the game with spells
  • Try not to play into Cabal Shadow Priest, when given the option
  • Frostbolt their 3/3 duders
  • Mirror Entity often over-commits in to Blade Flurry.

  • Your superior curve gives you the edge against Mech Shaman
  • Against control sometimes you just have to hope they don't have the Lightning Storm

  • Save burn for the face against Handlock. Moltens are mea
  • Zoo is a battle for board that you will usually lose

  • Freezing their face is awesome
  • Play Annoy-o-tron first to protect more important minions like Mechwarper and Snowchugger from their weapons



  • In General
    • Look for a good curve such as Cogmaster in to Mechwarper or coin Scientist in to Snowchugger. Always keep Mad Scientist, Cogmaster, Mech Warper.
  • Specific Matchups...
    • Keep Frostbolt against Rogue
    • Consider keeping Blastmage against Hunter if you have early mechs to support it
  • Do Not Keep...
    • Azure Drake, Fireball

Tech Cards

  • Don't tech with Mech Mage. Change to a different deck if this one isn't working out.

Notable Players/Tournaments

  • Strifecro

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