"Ramp Druid - it's like facing a WoW boss" - Fact
Overview
The Ramp Druid deck is arguably the highest curve deck that can still work, all thanks to Innervate and Wild Growth. With these tools, the early game is all about accelerating into the late game and dropping bomb after bomb in such a way your opponent gets overwhelmed by them. With taunt creatures from Sen'jin Shieldmasta' all the way to Cenarius, aggro decks will find it very hard to deal with them without direct removal. Swing cards such as Emperor Thaurissan, Sylvanas Windrunner, and Dr. Boom help the midrange and control matchups. Just be very careful as this deck does not have a win condition such as Force of Nature + Savage Roar combo.
Matchups
- STRONG vs.
- Face/Hybrid Hunter, Mech Mage, Warlock (all types), Patron Warrior
- WEAK vs.
- Midrange Paladin, Priest, Oil Rogue, Control Warrior
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Mulligans
- Vs Aggro
- Innervate+++, Wild Growth++, Zombie Chow+++, Keeper of the Grove+, Wrath+, Sen'jin Shieldmasta+
- Vs Control
- Wild Growth+++, Innervate++, Emperor Thaurissan+, Ancient of Lore+
- Specific Matchups...
- Keep Keeper against Warlock, Big Game Hunter if you know they play Handlock
- Keep Ragnaros against Freeze Mage
- Keep Kezan against Mage and Hunter
- Do Not Keep...
- Sylvanas, Ancient of War, Cenarius, Ragnaros etc.
Tech Cards
- Against Aggro
- Second Zombie Chow
- Mind Control Tech
- Sunwalker
- Against Control
- Kel'thuzad
- Sneed's Old Shredder
Notable Players/Tournaments
- Gaara (winner of Dreamhack Bucharest using Ramp Druid)